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Swad {Dev}Clan Member

Joined: Feb 21, 2006 Posts: 894
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Posted: Tue Feb 02, 2010 7:27 am Post subject: |
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While on break at work, I did a little testing on an empty server with C4 on the first segment of the map. By the way, you can carry up to 6 C4 packs if you choose the specialization that lets you carry more explosives. Also for those who didn't know, you can carry C4 with any recon config *and* with assault if you don't choose a rifle (ie: a shotgun loadout for primary weapon). It takes 5 C4 packs on the objectives to destroy it (from full health). You read that right--1 person can knock out an objective pretty quick with just 5 C4 packs--no need to prevent people from deactivating the objective for about 30 seconds if you do it that way.
Want to make things really fast on objective taking? Get an ATV and load up 5 C4 packs on the front, drive it into an objective like the pit on the first segment and bail after you park it right by the objective. Assuming you got through any defenses and are able to bail from the ATV by the objective--very fast knock-out of that one. Put 6 C4 packs on the front of the ATV, drive it wide left around the pit and back behind it (in front of the 3-story unfinished concrete building with stationary AT and machine gun placements) and ram it into the building with the other objective right where the window is facing towards the pit objective and bail. Hit the detonator and boom--you just took out that objective too--through the wall and with the C4 ready to go on the front of the ATV.
It's pretty dirty how quickly attackers can take this stuff out if defenders aren't on the ball keeping people away. You can imagine the reaction from a defending team if two people on offense got on an ATV--driver loading it up with 6--and swinging by the pit on the way to the house (drop off passenger by the pit to take that out) and taking out the house objective with the explosive laden ATV. _________________
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Swad {Dev}Clan Member

Joined: Feb 21, 2006 Posts: 894
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Posted: Wed Feb 03, 2010 2:19 am Post subject: |
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A couple other small tips.
* Tracer marking = good times for engineers. It appears only certain things can be tagged with a tracer, such as vehicles, stationary guns and players (yes--players). The tracer also flys in a perfectly straight trajectory, though slower than a bullet. You can tag unmoving targets from a very long ways off. Tag a target with the tracer, bring up your AT weapon and zoom in on the tracer spot (whether in line of sight or not of it). Give it a few moments to lock on. It should have a double box around it on your HUD and show the distance when you're locked. Fire in the general direction and the rocket will fly right to spot marked with the tracer. You can even do this out of line of sight, but be aware that after the rocket travels a short distance that it will immediately make a B line for the marked destination--hitting any obstacles on the way, so plan accordingly if you're attempting this.
* Mark targets for your team! Do this a lot--it puts markers on your mini-map and HUD so your teammates know where hostiles are. On top of helping your team, it gives you bonus points if someone kills a target you marked while it's marked. There is dual incentive to doing this. I think the default key for issuing squad commands is Q, though I've remapped mine. It's whatever key is used to give commands. _________________
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fantigua Co-Leader and BF2142 Captain


Joined: Jan 08, 2007 Posts: 1549 Location: Chicago, IL
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Posted: Wed Feb 03, 2010 2:45 am Post subject: |
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| Swad wrote: | While on break at work, I did a little testing on an empty server with C4 on the first segment of the map. By the way, you can carry up to 6 C4 packs if you choose the specialization that lets you carry more explosives. Also for those who didn't know, you can carry C4 with any recon config *and* with assault if you don't choose a rifle (ie: a shotgun loadout for primary weapon). It takes 5 C4 packs on the objectives to destroy it (from full health). You read that right--1 person can knock out an objective pretty quick with just 5 C4 packs--no need to prevent people from deactivating the objective for about 30 seconds if you do it that way.
Want to make things really fast on objective taking? Get an ATV and load up 5 C4 packs on the front, drive it into an objective like the pit on the first segment and bail after you park it right by the objective. Assuming you got through any defenses and are able to bail from the ATV by the objective--very fast knock-out of that one. Put 6 C4 packs on the front of the ATV, drive it wide left around the pit and back behind it (in front of the 3-story unfinished concrete building with stationary AT and machine gun placements) and ram it into the building with the other objective right where the window is facing towards the pit objective and bail. Hit the detonator and boom--you just took out that objective too--through the wall and with the C4 ready to go on the front of the ATV.
It's pretty dirty how quickly attackers can take this stuff out if defenders aren't on the ball keeping people away. You can imagine the reaction from a defending team if two people on offense got on an ATV--driver loading it up with 6--and swinging by the pit on the way to the house (drop off passenger by the pit to take that out) and taking out the house objective with the explosive laden ATV. |
yep, i think this should be eliminated at least for the objectives. you can make a round go really fast if this is the case. have 2 guys on atv's to attack the first set of targets and 2 guys to zoom past once the first 2 objectives are taken. you could feasibly take out the first 2 objectives before the defenders are able to spawn back at the 3rd again giving you the advantage. have the 2 guys going for objective 2 in different squads and you could have a a 6 man advantage the moment you get to the 2nd objective. take the bradley which starts to go for objective 3 while the rest of the 2 squads take out A & B of 2.
Anyone who dies then spawns on the bradley, since it is an APC and can carry more then 2. You now have access to the Apache and the other Bradley from Obj 3. All this while half to three quarters of the enemy are still sitting in Obj 1. Not able to spawn because they havent died and few if any would suicide.
I would say with practice you could feasibly take out the first 3 Obj in 5 minutes and have overwhelming force attacking Obj 4 in minutes after that. |
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Swad {Dev}Clan Member

Joined: Feb 21, 2006 Posts: 894
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Posted: Wed Feb 03, 2010 5:29 am Post subject: |
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Supposedly Hyperion Chicago 7, 9 and 10 (just read these from another forum) are Hardcore servers. They should have that in the name of the server as well. We should try one of these out. _________________
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Plasma Site Admin


Joined: Mar 03, 2004 Posts: 3085 Location: Atlanta, Ga
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Posted: Wed Feb 03, 2010 10:39 am Post subject: |
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Not sure if this was said, but you can also put 6 c4 on the UAV and fly it over and blow the plant sites. _________________
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Pretzel {Dev}Clan Member

Joined: Feb 16, 2009 Posts: 261 Location: Austin, TX
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Posted: Wed Feb 03, 2010 1:41 pm Post subject: |
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| Plasma wrote: | | Not sure if this was said, but you can also put 6 c4 on the UAV and fly it over and blow the plant sites. |
Genius! Fly those suckers into a house. You can of course do it with just about anything including tanks! |
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fantigua Co-Leader and BF2142 Captain


Joined: Jan 08, 2007 Posts: 1549 Location: Chicago, IL
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Posted: Wed Feb 03, 2010 11:28 pm Post subject: |
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| Plasma wrote: | | Not sure if this was said, but you can also put 6 c4 on the UAV and fly it over and blow the plant sites. |
blow any site really. all you do is sit up high and hit the roof with your missle then when they hole is large enough fly right on in. |
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CAPTHARRIS {Dev}Clan Member

Joined: Jun 09, 2004 Posts: 4817 Location: Boulder, Colorado
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Posted: Fri Feb 05, 2010 1:23 am Post subject: |
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| Just got lvl2 sniper gun and a new scope. It rocks but scope is called something like a 5x. This tells me it should have more than the one mode right click zoom. How do you zoom in more once already looking thru the scope? I didnt see a key binding in setttings? |
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Swad {Dev}Clan Member

Joined: Feb 21, 2006 Posts: 894
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Posted: Fri Feb 05, 2010 1:27 am Post subject: |
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I don't thins it means you have multiple zooms--I think it means you have more zoom... higher magnification. _________________
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CAPTHARRIS {Dev}Clan Member

Joined: Jun 09, 2004 Posts: 4817 Location: Boulder, Colorado
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Posted: Fri Feb 05, 2010 2:08 am Post subject: |
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| Swad wrote: | | I don't thins it means you have multiple zooms--I think it means you have more zoom... higher magnification. |
Ah. bummer. |
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fantigua Co-Leader and BF2142 Captain


Joined: Jan 08, 2007 Posts: 1549 Location: Chicago, IL
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Posted: Fri Feb 05, 2010 2:54 am Post subject: |
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| CAPTHARRIS wrote: | | Swad wrote: | | I don't thins it means you have multiple zooms--I think it means you have more zoom... higher magnification. |
Ah. bummer. |
more so when you get the 12x scope.  |
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Swad {Dev}Clan Member

Joined: Feb 21, 2006 Posts: 894
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Posted: Tue Mar 23, 2010 12:01 am Post subject: |
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This was a bit of a stale thread from the beta, but it's appropriate for this. Everyone hates running up to an MCOM to disarm it only to switch a weapon kit repeatedly if one is on / near the MCOM. I haven't tried this myself, but I think a developer was alluding to this on his twitter account when this was said:
"Hold the button as you run up, you won't pick up a kit."
It was a twitter response to someone else and I didn't see what was asked, but I have to believe someone was asking about the MCOM issue above. Try this next time you're going to disarm an MCOM that has kits near it to see if you start disarming it when you hold your "use" key while running up to it. You shouldn't pick up a kit in the process. _________________
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fantigua Co-Leader and BF2142 Captain


Joined: Jan 08, 2007 Posts: 1549 Location: Chicago, IL
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Posted: Tue Mar 23, 2010 1:17 am Post subject: |
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| Swad wrote: | This was a bit of a stale thread from the beta, but it's appropriate for this. Everyone hates running up to an MCOM to disarm it only to switch a weapon kit repeatedly if one is on / near the MCOM. I haven't tried this myself, but I think a developer was alluding to this on his twitter account when this was said:
"Hold the button as you run up, you won't pick up a kit."
It was a twitter response to someone else and I didn't see what was asked, but I have to believe someone was asking about the MCOM issue above. Try this next time you're going to disarm an MCOM that has kits near it to see if you start disarming it when you hold your "use" key while running up to it. You shouldn't pick up a kit in the process. |
that would help but still seems like a crappy solution. _________________ |
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Swad {Dev}Clan Member

Joined: Feb 21, 2006 Posts: 894
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Posted: Tue Mar 23, 2010 1:30 am Post subject: |
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Oh I agree, but at least it's a stopgap for now. The real solution should be something that gives priority to the MCOM station if it's armed when the used key is pressed near it. If armed, use key has a default action of disarming near the MCOM rather than picking up a kit. Once it's disarmed, the kit should be accessible if someone really wants to switch. Seriously--nobody is going to want to pick up a kit while near the MCOM and it needs to be disarmed. _________________
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fantigua Co-Leader and BF2142 Captain


Joined: Jan 08, 2007 Posts: 1549 Location: Chicago, IL
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Posted: Tue Mar 23, 2010 5:40 am Post subject: |
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| Swad wrote: | | Seriously--nobody is going to want to pick up a kit while near the MCOM and it needs to be disarmed. |
oh so true. cant stand picking up a kit instead of activating the station. you pick up a kit and cant fire or the gun you get is not the one you were ready to file. best of all is the one where the gun you get is out of ammo and you start to go through the loading animation when you get attacked. oh, that sucks.  _________________ |
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