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Tips and Tricks for BBC2
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Pretzel
{Dev}Clan Member


Joined: Feb 16, 2009
Posts: 261
Location: Austin, TX

PostPosted: Sat Jan 30, 2010 8:56 am 
Post subject: Tips and Tricks for BBC2
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Please add any good tip or tricks you come across:
--------------------------------------------------------------------------------
1. Hit Enter, while alive, to bring up the squad menu.

2. While planting or disarming the cap points, you can still fire, reload, etc without interrupting the process

EDIT: You can still look around while you're arming and disarming the bomb. You don't have to look directly at it.

3. When you fire a sniper rifle, if you hold down the fire button you will continue to look thorugh your scope. This will allow you to see where your bullets are hitting if they didnt hit your target.

4. The cap points have hit points. If the defending team is guarding a point really hard, park a tank on a hill and shoot at the cap point until it blows up or you destroy the building it is in.

5. You can access your parachute from any height that would normally hurt you.

6. The stationary missile launchers are guided. After you fire you have some control over the rockets flight path.

7. Think outside the box. Some explosions can kill people on the other side of a wall. Red boxes, red barrels, Engineer RPG and stationary AT all have the explosive power to do this. The rifle mounted greanade launcher does NOT.

8. Your knife is more than just for killing. It will cut through chainlink fences just as easy as it cuts through a door. Why go around an obstacle when you can cut through it?

9. The engineer repair tool can be used for more than just repairs. It will damage enemy vehicles and can even be used to kill enemies in melee range.

10. "You can use your repair tool to make little holes in barricades or walls and use for shooting and coverage"
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kytanx
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Joined: Apr 13, 2006
Posts: 1070
Location: Ovalle, Chile

PostPosted: Mon Feb 01, 2010 12:44 pm 
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nice
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fantigua
Co-Leader and BF2142 Captain
Co-Leader and BF2142 Captain


Joined: Jan 08, 2007
Posts: 1549
Location: Chicago, IL

PostPosted: Mon Feb 01, 2010 11:31 pm 
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kytanx wrote:
nice


when are you picking it up kytanx?
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fantigua
Co-Leader and BF2142 Captain
Co-Leader and BF2142 Captain


Joined: Jan 08, 2007
Posts: 1549
Location: Chicago, IL

PostPosted: Mon Feb 01, 2010 11:45 pm 
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Here's the other side:

1. Pistols have way to much power and very little to no bullet drop.

2. Recon w/C4 and the explosive and increase ammo unlock can put 6 packs on the objective and take it out themselves.

3. C4 can still be use to jihad objectives.

4. Seems like the RPG is more distructive then the Missle. 1 RPG with the right unlocks seems to be able to take out armor. Shouldn't be able to do this.

5. Still feels like I'm running in water and they could tune down the wobble when you run.

6. Nasty surprise is the 40mm grenade. People are using it for point blank attack. 5 feet away and boom, your dead but they take no damage. I'm sure this is different if friendly fire is on but if you can blow yourself up with the stationary missle by hitting the fence then you should take damage from the 40 too.

7. Need a better way to know how badly hurt you are, how little ammo you have and how fast you're healing and receiving ammo. The little numbers in the right don't work for me. I'm concentrating on what is happening in the game to much to pan down and read numbers.

8. Why do all the new games have to play with your screen when you get hurt? Slow me down fine, but take away vision where you're only seeing 1/4 of what you normally would be able to anyway is BS.

My 2 cents.
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kytanx
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Joined: Apr 13, 2006
Posts: 1070
Location: Ovalle, Chile

PostPosted: Tue Feb 02, 2010 12:03 am 
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fantigua wrote:
kytanx wrote:
nice


when are you picking it up kytanx?


When it comes out probably.
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fantigua
Co-Leader and BF2142 Captain
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Joined: Jan 08, 2007
Posts: 1549
Location: Chicago, IL

PostPosted: Tue Feb 02, 2010 3:32 am 
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kytanx wrote:
fantigua wrote:
kytanx wrote:
nice


when are you picking it up kytanx?


When it comes out probably.


y not get the beta? you still buy it but you get to play it now and later. Confused
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CAPTHARRIS
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Joined: Jun 09, 2004
Posts: 4817
Location: Boulder, Colorado

PostPosted: Tue Feb 02, 2010 4:05 am 
Post subject: Re: Tips and Tricks for BBC2
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Pretzel wrote:


3. When you fire a sniper rifle, if you hold down the fire button you will continue to look thorugh your scope. This will allow you to see where your bullets are hitting if they didnt hit your target.



Wow this is huge. Been trying to hit the guy in that gun that has the metal sheilding around it for a decade now. Just a slot for his eyes but I know you can hit them becuase I've died in that thing from a sniper. Also does anyone know how to spawn on another person in your squad?

----------------------------------------------------------------------------

Only tips I have are:
1. Tank doesn't kill people very well if you aim directly but aim for something solid (building?) around that person and it's pretty solid kill.

2. When defending points you can bring down the building around the bomb/OBJ for better viewing with a tank/veh. Otherwise everyone's strat lately seems to be to sneak in, light it and then sneak out again.

3. UAV is underused and extremely useful in taking down armor at the base above the attackers. It's also super useful in taking down pesky snipers on the hills above the 1st cap advance point. People NEVER look up it's great. Also FYI they are easily taken down by the medic machine gun or any stationary machine guns.

4. (Glitch alert) You can repair the tank and if it backs over you a little you basically get protected by it and end up "inside" the tank although not officially inside it. Wink

5. Medic revive is so fast I've literally sat in a tank and blown up the same 3 players (EPEEN's) over and over for 7 mins straight. The medic could literally revive one in the time it took for the tank to reload. LOL!
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Swad
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Joined: Feb 21, 2006
Posts: 894

PostPosted: Tue Feb 02, 2010 4:29 am 
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You spawn on another person in your squad by clicking their name in the squad window before you respawn, or by clicking their icon (will be green) in the mini map window above the squad list. This screen pops up every time before you respawn. If the names of everyone in the squad are grey, they're all dead.

Quote:
1. Tank doesn't kill people very well if you aim directly but aim for something solid (building?) around that person and it's pretty solid kill.


Just try to plant the shell at their feet. Remember the shell has drop to it, so it takes a bit to adjust to the drop and planting the shell where you want it.

Quote:
2. When defending points you can bring down the building around the bomb/OBJ for better viewing with a tank/veh. Otherwise everyone's strat lately seems to be to sneak in, light it and then sneak out again.


Careful on the use of this tactic. While yes it does help to expose anyone while trying to plant, if you bring down too much of the building for this, it will just make it that much easier for offense to take the objective by just destroying the building.
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Last edited by Swad on Tue Feb 02, 2010 5:03 am; edited 1 time in total
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CAPTHARRIS
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Joined: Jun 09, 2004
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Location: Boulder, Colorado

PostPosted: Tue Feb 02, 2010 4:39 am 
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Swad wrote:



Careful on the use of this tactic. While yes it does help to expose anyone while trying to plant, if you bring down too much of the building for this, it will just make it that much easier for offense to take the objective by just destroying the building.


Blowing up the building = capping that point?
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Swad
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Joined: Feb 21, 2006
Posts: 894

PostPosted: Tue Feb 02, 2010 4:55 am 
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Yes. You can cap a point w/o using the console. Take the first objective on the map that's in the building (not the pit) -- you can take this by shelling the building enough with a tank or knocking it out with explosives. You don't have to use the console if you can topple the building housing an objective. You may even just be able to destroy the objective with enough explosive hits (ie: like the one in the pit on the first cap points). I haven't verified this 100% yet, but I think i've seen objectives taken before w/o the building being toppled or the timer being set / count down. I think the console has a health bar that once brought down to zero, the cap point is taken.
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fantigua
Co-Leader and BF2142 Captain
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Joined: Jan 08, 2007
Posts: 1549
Location: Chicago, IL

PostPosted: Tue Feb 02, 2010 4:58 am 
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CAPTHARRIS wrote:
Swad wrote:



Careful on the use of this tactic. While yes it does help to expose anyone while trying to plant, if you bring down too much of the building for this, it will just make it that much easier for offense to take the objective by just destroying the building.


Blowing up the building = capping that point?


Pretty much, yes.
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CAPTHARRIS
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Joined: Jun 09, 2004
Posts: 4817
Location: Boulder, Colorado

PostPosted: Tue Feb 02, 2010 5:41 am 
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fantigua wrote:
CAPTHARRIS wrote:
Swad wrote:



Careful on the use of this tactic. While yes it does help to expose anyone while trying to plant, if you bring down too much of the building for this, it will just make it that much easier for offense to take the objective by just destroying the building.


Blowing up the building = capping that point?


Pretty much, yes.


Opsie. I think I may have lost the game for my team without knowing a few times. I thought they had to light up the bomb.......... Embarassed
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Swad
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PostPosted: Tue Feb 02, 2010 5:49 am 
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Don't get me wrong--it's not a bad idea sometimes to put a few holes in the wall as defense to keep someone planting exposed, but for an offensive team working aggressively just to topple the building--probably best not to help them.
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fantigua
Co-Leader and BF2142 Captain
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Joined: Jan 08, 2007
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Location: Chicago, IL

PostPosted: Tue Feb 02, 2010 6:43 am 
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Swad wrote:
Don't get me wrong--it's not a bad idea sometimes to put a few holes in the wall as defense to keep someone planting exposed, but for an offensive team working aggressively just to topple the building--probably best not to help them.


LOL
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CAPTHARRIS
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Joined: Jun 09, 2004
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Location: Boulder, Colorado

PostPosted: Tue Feb 02, 2010 6:51 am 
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Understood. As I said I thought the objective was to prevent the lighting of the bomb not blowing up the building. Thanks!
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