Joined: Mar 03, 2004 Posts: 3081 Location: Atlanta, Ga
Posted: Sat Jul 17, 2010 3:35 am Post subject: EA wants to know whats wrong with BC2
What are your biggest bug issues in BFBC2 PC at this point? Lets try to keep this thread on track, we'll delete any post that isn't constructive or reporting a problem (no, too many snipers on my team is not a bug ).
Issues that we know are a pain and are looking into:
Revive invulnerability
Blue chat box square on some PC's and settings
AT4 weapon balance
Reload text in the middle of the screen
VoIP
Insignia bug (no requirement for SPECACT)
C4 does not always work
Custom resolutions
Horn isn't audible to other players
UAV on White Pass crashes into trees on first use
Being shot only affects the model and animation not the aim. It should recoil the aim too
No vertical line on GOL Sniper reticule
Server lag
Wants
SPECACT
Connect to IP
New Maps (maps not modes)
Rank cap increase
Tweak map(s) to lower spawn camping
Car radios
Auto Login
Steamworks/Games for Windows Live integration
Red dot sight for M14
Stats for new vehicles
More air combat
City maps
Bigger maps
Exit game should go back to server browser instead of "Home"
Unranked server files
Server details on score board
Battlerecorder
Spectator mode
Screen shot functionality
Ability to check PB GUID without being server admin (drop down console)
Ban by GUID and not just player name
Mod tools
Stats per server
Dog tag stats for who has your tags
Improved hit detection
Ability to leave a server during map loading
New weapons
Auto Ready button (instead of mouse based GUI)
Arming radius of CG to reduce spamming
We'll keep this post updated to show the latest issues so check here first to avoid repeat posts.
Joined: Jan 08, 2007 Posts: 1545 Location: Chicago, IL
Posted: Sat Jul 17, 2010 3:53 am Post subject:
when arming an mcom station it still picks up any weapons that are laying around. change the damn button to something besides E.
Going out of bounds sometimes doesn't give you the 10 seconds. You see an explosion after 3 and the message your dead.
get rid of the 1 shot kill with a sniper rifle at close range. when I open up with an m60 or other automatic weapon on a sniper and he kills me, no scope, with one shot is plain stupid. The m95 is a different issue, u can keep the 1 shot kill with this one.
Why do you still have a pistol doing more damage then a rifle?????????? 2 shots with a 1911 can still kill someone while it takes 4 or more shots with an m16. _________________
Joined: Jun 09, 2004 Posts: 4817 Location: Boulder, Colorado
Posted: Sat Jul 17, 2010 5:22 am Post subject:
Carl is an overpowered rocket powered sniper rifle with a damage radius similar in size to the state of Texas.
when trying to defuse if guns are laying around you can't defuse but rather pick up gun after gun. I know it's fixable becuase the issue was fixed in an older Battlefield Game.
Joined: Jan 08, 2007 Posts: 1545 Location: Chicago, IL
Posted: Sat Jul 17, 2010 5:34 am Post subject:
take some of the ammo out of the medic guns. they're the only class that has more than 40 bullets in a gun. Couple that with the power of the m60 or the saw and its a freak'n meat grinder that doesnt quit. taking longer to reload doesnt make up for the amount of ammo. _________________
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